| alien | Data |
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One byte per portable item (ids 0-21, names via ItemIdToString (31857)): the room where the item lies (bit 6 = inside the duct network), or a carry marker — 160+slot = held in that actor slot's front hand, 128+slot = back hand; 255 = does not exist (the two "Cat in ..." items are created when Jones is caught). Re-seeded from InitialItemRooms (41406) at game init. The Get Item picker handler ($8B22), LeaveItemHandler ($8BBA) and SwapHeldItems (35451) transfer items by rewriting these bytes.
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| 29940 | DEFB 24,21,20 | 0-2: Elctrc Prd in Lab Stores/Infirmary/Eng Stores | ||
| 29943 | DEFB 6,6,16 | 3-5: Incineratr in CommdCentr x2, Engineerng | ||
| 29946 | DEFB 6,16 | 6-7: Tracker in CommdCentr, Engineerng | ||
| 29948 | DEFB 27,17,18,19 | 8-11: Fire Extng in Mess, Engine #1-#3 | ||
| 29952 | DEFB 32 | 12: Harpn Gun in ShuttleBay | ||
| 29953 | DEFB 2,2,2 | 13-15: Laser Pist in Armoury x3 | ||
| 29956 | DEFB 24 | 16: Net in Lab Stores | ||
| 29957 | DEFB 23 | 17: Cat Box in Laboratory | ||
| 29958 | DEFB 31,20 | 18-19: Spanner in Stores #3, Eng Stores | ||
| 29960 | DEFB 255,255 | 20-21: Cat in Net / Cat in Box (not created) | ||
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