| alien | Routines |
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Draws one 8-pixel-tall column of a sprite tile onto the screen. Reads a tile index byte from (DE), multiplies by 8 to get an offset into the 8-byte-per-row character bitmap table at $6935 ($26869 + index×8), then writes all 8 bytes vertically downward from the current draw pointer at 31241 (INC H steps through ZX Spectrum display rows within the same character cell column).
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Used by the routines at 31634, 37018, 38379, 42581 and 44313.
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| 31369 | LD A,(DE) | read tile index from source pointer | ||||||||||
| 31370 | LD L,A | L = tile index | ||||||||||
| 31371 | LD H,0 | |||||||||||
| 31373 | ADD HL,HL | HL = index × 2 | ||||||||||
| 31374 | ADD HL,HL | HL = index × 4 | ||||||||||
| 31375 | ADD HL,HL | HL = index × 8 | ||||||||||
| 31376 | LD BC,26869 | BC = $6935 (character bitmap base) | ||||||||||
| 31379 | ADD HL,BC | HL = address of first row of tile bitmap | ||||||||||
| 31380 | EX DE,HL | DE = bitmap source; HL = old DE (tile index ptr) | ||||||||||
| 31381 | LD HL,(31257) | HL = screen destination (DrawScreenPtr) | ||||||||||
| 31384 | LD B,8 | 8 pixel rows per character | ||||||||||
| 31386 | LD A,(DE) | read bitmap byte for this pixel row | ||||||||||
| 31387 | LD (HL),A | write to display file | ||||||||||
| 31388 | INC H | next display row (INC H steps within 8-row band) | ||||||||||
| 31389 | INC DE | next bitmap byte | ||||||||||
| 31390 | DJNZ 31386 | repeat for all 8 rows | ||||||||||
| 31392 | RET | |||||||||||
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This entry point is used by the routine at 35016.
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| 31393 | LD A,H | |||||||||||
| 31394 | AND 7 | |||||||||||
| 31396 | CP 7 | |||||||||||
| 31398 | JR Z,31402 | |||||||||||
| 31400 | INC H | |||||||||||
| 31401 | RET | |||||||||||
| 31402 | LD A,L | |||||||||||
| 31403 | CP 224 | |||||||||||
| 31405 | JR NC,31412 | |||||||||||
| 31407 | LD DE,63776 | |||||||||||
| 31410 | ADD HL,DE | |||||||||||
| 31411 | RET | |||||||||||
| 31412 | LD DE,32 | |||||||||||
| 31415 | ADD HL,DE | |||||||||||
| 31416 | RET | |||||||||||
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