| alien | Data |
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slot 0 ALIEN : all-zero in both slot 1 Dallas : Short: $FF in +1/+7 — out of play slot 2 Kane : Short: $FF in +1/+7 — out of play slot 3 Ripley : alive — starts in CommdCentr (+1=6), strength 4 slot 4 Ash : Short: $FF in +1/+7 — out of play slot 5 Lambert : alive — starts in CommdCentr (+1=6), strength 4 slot 6 Parker : alive — starts in CommdCentr (+1=6), strength 6 slot 7 Brett : Short: $FF in +1/+7 — out of play The Short Game is the film's final act: Dallas, Kane, Ash and Brett are already gone (their slots carry the same $FF removed-from-play pattern the Long Game applies to its single chestburster host), and Ripley, Lambert and Parker start together on the bridge. Combined with the fixed 33703 AlienTargetID=9 (which the alien-target guard at 41274 reads as "no valid target", so no crew member turns Android), the Short Game is a pure evade-and-escape scenario — whereas the Long Game uses script randomisation to pick a single chestburster host plus the Android.
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| 41508 | DEFB 0,0,0,0,0,0,0,0 | slot 0 ALIEN (room written by CommonGameInit) | ||||||
| 41516 | DEFB 0,255,0,0,0,0,0,255 | slot 1 Dallas — out of play | ||||||
| 41524 | DEFB 0,255,0,0,0,0,0,255 | slot 2 Kane — out of play | ||||||
| 41532 | DEFB 0,6,6,0,4,3,3,0 | slot 3 Ripley — CommdCentr, strength 4 | ||||||
| 41540 | DEFB 0,255,0,0,0,0,0,255 | slot 4 Ash — out of play | ||||||
| 41548 | DEFB 0,6,6,0,4,3,3,0 | slot 5 Lambert — CommdCentr, strength 4 | ||||||
| 41556 | DEFB 0,6,0,0,6,4,4,0 | slot 6 Parker — CommdCentr, strength 6 | ||||||
| 41564 | DEFB 0,255,0,0,0,0,0,255 | slot 7 Brett — out of play | ||||||
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