Prev: 45401 Up: Map Next: 60000
45854: Zero-padding between game code and extra-data area
14146 bytes of zeros bridging the last byte of game code and the start of AlienFrame0 (60000). Reserved space in the runtime image; no code or data lives here. Note: a 16-bit constant inside this gap is used elsewhere as a Z80 I/O port number for the keyboard half-row B/N/M/SymShift/Space, not as a memory reference.
45854 DEFS 14146
Prev: 45401 Up: Map Next: 60000