| alien | Unused |
| Prev: 45401 | Up: Map | Next: 60000 |
|
14146 bytes of zeros bridging the last byte of game code and the start of AlienFrame0 (60000). Reserved space in the runtime image; no code or data lives here. Note: a 16-bit constant inside this gap is used elsewhere as a Z80 I/O port number for the keyboard half-row B/N/M/SymShift/Space, not as a memory reference.
|
||||
| 45854 | DEFS 14146 | |||
| Prev: 45401 | Up: Map | Next: 60000 |