Prev: 63000 Up: Map
65304: Boot-time residual data
232 bytes of leftover content loaded into the top of memory by the tape loader. Includes a 64-byte data table (probably loader / BASIC interpreter state) followed by a partial 8x8-pixel font containing the upper-case letters A through U (21 glyphs from offset +84 onwards, each 8 bytes). The running game sets the stack pointer just below this region at GameEntry (36457) so this content overlaps the active stack and is overwritten as soon as the game begins running. Not referenced by any game routine; the only references to in-range 16-bit values treat them as signed screen strides (e.g. -32 for one cell up within a third of the display), not as memory pointers.
65304 DEFB 243,13,206,11,227,80,206,11
65312 DEFB 228,80,29,23,220,10,206,11
65320 DEFB 231,80,26,23,220,10,215,24
65328 DEFB 56,0,56,0,13,25,219,2
65336 DEFB 77,0,6,85,250,0,219,2
65344 DEFB 77,0,0,0,33,0,182,92
65352 DEFB 8,1,243,13,33,23,198,30
65360 DEFB 255,95,118,27,3,19,0,62
65368 DEFB 0,60,66,66,126,66,66,0
65376 DEFB 0,124,66,124,66,66,124,0
65384 DEFB 0,60,66,64,64,66,60,0
65392 DEFB 0,120,68,66,66,68,120,0
65400 DEFB 0,126,64,124,64,64,126,0
65408 DEFB 0,126,64,124,64,64,64,0
65416 DEFB 0,60,66,64,78,66,60,0
65424 DEFB 0,66,66,126,66,66,66,0
65432 DEFB 0,62,8,8,8,8,62,0
65440 DEFB 0,2,2,2,66,66,60,0
65448 DEFB 0,68,72,112,72,68,66,0
65456 DEFB 0,64,64,64,64,64,126,0
65464 DEFB 0,66,102,90,66,66,66,0
65472 DEFB 0,66,98,82,74,70,66,0
65480 DEFB 0,60,66,66,66,66,60,0
65488 DEFB 0,124,66,66,124,64,64,0
65496 DEFB 0,60,66,66,82,74,60,0
65504 DEFB 0,124,66,66,124,68,66,0
65512 DEFB 0,60,64,60,2,66,60,0
65520 DEFB 0,254,16,16,16,16,16,0
65528 DEFB 0,66,66,66,66,66,60,0
Prev: 63000 Up: Map