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38784: CrewAction6_Handler — hypersleep completed (action state 6)
Dispatched via CrewActionDispatch entry 6: the 255-frame countdown queued by HypersleepStart has expired. The sleeper leaves play (+7 = 255, room = 255 — the same removed pattern as the chestburster host) and whatever he carried is stacked in the Cryo Vault (room 15).
38784 LD HL,(33700) L = the sleeper
38787 LD A,12 msg #12 "{actor} enters hypersleep"
38789 CALL 37176
38792 LD (IX+7),255 status = removed from play,
38796 LD (IX+1),255 room = none
38800 LD HL,29940
38803 LD A,(33700)
38806 ADD A,128 E = his back-hand marker
38808 LD E,A
38809 ADD A,32 D = his front-hand marker
38811 LD D,A
38812 LD C,(IX+1) (C = 255 now, unused)
38815 LD B,22 anything he carried
38817 LD A,(HL) is left in the
38818 CP E Cryo Vault (room 15):
38819 JR Z,38824
38821 CP D
38822 JR NZ,38826
38824 LD (HL),15
38826 INC HL
38827 DJNZ 38817
38829 LD A,(31252) room view on screen (mode 1)?
38832 CP 1
38834 RET NZ no: done
38835 LD A,(31241) sleeper viewed -> rebuild the view,
38838 LD HL,33700 else redraw the room-mate lists
38841 JP 45676 (KillActor_Bounce)
38844 NOP
38845 NOP
38846 LD HL,31253 DestructTicker (per frame)
38849 BIT 0,(HL) destruct armed?
38851 RET Z no: done
38852 LD A,(38367) flash the border from the seconds digit
38855 AND 3
38857 OUT (254),A
38859 LD HL,38355
38862 DEC (HL)
38863 RET NZ
38864 LD (HL),20 every 20 frames = one game second
38866 LD A,47 '/' = '0'-1: ASCII underflow sentinel
38868 LD HL,(38366) L = seconds tens, H = seconds units
38871 DEC H
38872 CP H
38873 JR NZ,38897
38875 LD H,57 units wrapped: back to '9'
38877 DEC L
38878 CP L
38879 JR NZ,38897
38881 LD L,53 tens wrapped: back to '5' (fresh :59..:50)
38883 LD (38366),HL
38886 LD HL,38364
38889 DEC (HL) borrow into the minutes digit
38890 CP (HL)
38891 JP Z,38317 minutes below '0': BOOM - flash + game over
38894 JP 39572 redraw countdown / oxygen status
38897 LD (38366),HL
38900 JP 39572
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