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29171: Room adjacency map — corridor/door network
The Nostromo's connectivity, as two 5-byte-per-room tables (this one and the air-duct network at 29346). Room IDs 0-34 index the room-name table at 28221. Each room has 5 direction slots holding the destination room reached by leaving in that direction; a slot equal to the room's own ID means "no exit that way". The graph is fully symmetric (every door works both ways).
Input
A direction slot is chosen by ScriptNibbleToDirection (36763) from the
ROM script stream, so AI wandering is a deterministic weighted random
walk. Read by the destination picker at 36717 (which writes an actor's
record byte +2), by the alien's own per-move room step inside 36859,
and by the door-exit-list builder inside 31634 that feeds the room
view.
29171 DEFB 13,13,0,0,0 0 Airlock #1 -> 13 Corridor#6
29176 DEFB 13,13,1,1,1 1 Airlock #2 -> 13 Corridor#6
29181 DEFB 10,10,10,2,2 2 Armoury -> 10 Corridor#3
29186 DEFB 4,4,3,3,3 3 Cargopod#1 -> 4 Cargopod#2
29191 DEFB 32,3,14,5,9 4 Cargopod#2 -> 3 Cargopod#1, 5 Cargopod#3, 9 Corridor#2, 14 Corridor#7, 32 ShuttleBay
29196 DEFB 4,4,5,5,5 5 Cargopod#3 -> 4 Cargopod#2
29201 DEFB 8,8,8,6,6 6 CommdCentr -> 8 Corridor#1
29206 DEFB 13,13,30,30,7 7 Computer -> 13 Corridor#6, 30 Stores #2
29211 DEFB 6,21,9,23,26 8 Corridor#1 -> 6 CommdCentr, 9 Corridor#2, 21 Infirmary, 23 Laboratory, 26 Livng Qtrs
29216 DEFB 8,4,10,15,12 9 Corridor#2 -> 4 Cargopod#2, 8 Corridor#1, 10 Corridor#3, 12 Corridor#5, 15 Cryo Vault
29221 DEFB 9,22,2,17,11 10 Corridor#3 -> 2 Armoury, 9 Corridor#2, 11 Corridor#4, 17 Engine #1, 22 Inf Stores
29226 DEFB 10,10,12,12,18 11 Corridor#4 -> 10 Corridor#3, 12 Corridor#5, 18 Engine #2
29231 DEFB 9,24,29,19,11 12 Corridor#5 -> 9 Corridor#2, 11 Corridor#4, 19 Engine #3, 24 Lab Stores, 29 Stores #1
29236 DEFB 27,0,7,31,1 13 Corridor#6 -> 0 Airlock #1, 1 Airlock #2, 7 Computer, 27 Mess, 31 Stores #3
29241 DEFB 4,4,25,25,14 14 Corridor#7 -> 4 Cargopod#2, 25 Life Suppt
29246 DEFB 9,9,15,15,15 15 Cryo Vault -> 9 Corridor#2
29251 DEFB 32,32,20,20,16 16 Engineerng -> 20 Eng Stores, 32 ShuttleBay
29256 DEFB 10,10,17,17,17 17 Engine #1 -> 10 Corridor#3
29261 DEFB 11,11,18,18,18 18 Engine #2 -> 11 Corridor#4
29266 DEFB 12,12,19,19,19 19 Engine #3 -> 12 Corridor#5
29271 DEFB 16,16,16,20,20 20 Eng Stores -> 16 Engineerng
29276 DEFB 8,8,8,21,21 21 Infirmary -> 8 Corridor#1
29281 DEFB 10,10,10,22,22 22 Inf Stores -> 10 Corridor#3
29286 DEFB 8,8,8,23,23 23 Laboratory -> 8 Corridor#1
29291 DEFB 12,12,12,24,24 24 Lab Stores -> 12 Corridor#5
29296 DEFB 14,14,25,25,25 25 Life Suppt -> 14 Corridor#7
29301 DEFB 28,8,27,27,26 26 Livng Qtrs -> 8 Corridor#1, 27 Mess, 28 RecrtnArea
29306 DEFB 26,28,13,27,27 27 Mess -> 13 Corridor#6, 26 Livng Qtrs, 28 RecrtnArea
29311 DEFB 26,26,27,27,28 28 RecrtnArea -> 26 Livng Qtrs, 27 Mess
29316 DEFB 12,12,12,29,29 29 Stores #1 -> 12 Corridor#5
29321 DEFB 7,7,30,30,30 30 Stores #2 -> 7 Computer
29326 DEFB 13,13,31,31,31 31 Stores #3 -> 13 Corridor#6
29331 DEFB 33,34,4,16,32 32 ShuttleBay -> 4 Cargopod#2, 16 Engineerng, 33 Shttlstore, 34 Narcissus
29336 DEFB 32,32,32,33,33 33 Shttlstore -> 32 ShuttleBay
29341 DEFB 32,32,32,34,34 34 Narcissus -> 32 ShuttleBay
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