| alien | Data |
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19-byte template copied verbatim to CorridorPosTable (29630) by InitGameView (31417) — the cell layout of the orders screen (room mode 0), drawn on screen rows 1-19 under the " CONTROL " title: cell 0 83 "Order: " header cells 1-7 52 crew rows — InitGameView draws the seven crew NAMES here (via PrintName 31690), so the 52s are never rendered; they only give the rows a nonzero dispatch value cells 8-9 79,80 " Indicate "/" Location " (2-row label; the action key on row 8 opens the room-location list, IndicateLocation 35222) cells 10-11 84,85 " Display "/" Level " header (2-row label) cells 12-14 44,45,46 "Upper Deck"/"MiddleDeck"/"Lower Deck" (SelectDeckMap 35210 redraws the map pane) cells 15-18 255 blank The lower half (from cell 8) is also drawn directly from this template by the tail of OrdersMenuNextRow (31577), pointer set to 30205. The next 504 bytes starting at 30216 are the crew portrait bitmaps; see 30216.
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| 30197 | DEFB 83,52,52,52,52,52,52,52 | |||
| 30205 | DEFB 79,80,84,85,44,45,46,255 | |||
| 30213 | DEFB 255,255,255 | |||
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