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30197: Orders-menu template (the mode-0 menu strip)
19-byte template copied verbatim to CorridorPosTable by InitGameView — the cell layout of the orders screen (room mode 0), drawn on screen rows 1-19 under the " CONTROL " title:
Cells Values Meaning
0 83 "Order: " header
1-7 52 crew rows — InitGameView draws the seven crew NAMES here (via PrintName), so the 52s are never rendered; they only give the rows a nonzero dispatch value
8-9 79,80 " Indicate "/" Location " (2-row label; the action key on row 8 opens the room-location list, IndicateLocation)
10-11 84,85 " Display "/" Level " header (2-row label)
12-14 44,45,46 "Upper Deck"/"MiddleDeck"/"Lower Deck" (SelectDeckMap redraws the map pane)
15-18 255 blank
The lower half (from cell 8) is also drawn directly from this template by the tail of OrdersMenuNextRow, pointer set to 30205. The next 504 bytes starting at 30216 are the crew portrait bitmaps; see 30216.
30197 DEFB 83,52,52,52,52,52,52,52
30205 DEFB 79,80,84,85,44,45,46,255
30213 DEFB 255,255,255
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