Page Byte Address Description
64 0 16384
Data block at 16384
91 0 23296
Data block at 23296
92 204 23756
Data block at 23756
96 0 24576
Ship-map screen data — three deck maps
100 116 25716
Room-interior layout template 0 (RLE-compressed)
100 235 25835
Room-interior layout template 1 (RLE-compressed)
101 140 25996
Room-interior layout template 2 (RLE-compressed)
102 9 26121
Room grid buffer — 19 rows x 20 columns
103 133 26501
Per-room view origin table — 34 rooms x (row, column)
103 201 26569
Room marker screen-address table
104 13 26637
RoomCursor0
104 49 26673
RoomCursor1
104 85 26709
RoomCursor2
104 121 26745
RoomCursor3
104 157 26781
CrewWalkA1
104 193 26817
CrewWalkA2
104 229 26853
AnimCrewAFrames
104 237 26861
AnimCrewBFrames
104 245 26869
CharTileBitmaps
113 243 29171
Room adjacency map — corridor/door network
114 162 29346
Room adjacency map — air-duct network
115 76 29516
CrewNameTable
115 126 29566
Actor record array — slot 0: the alien
115 133 29573
Actor record array — status column anchor
115 134 29574
Actor record array — crew slots 1-7
115 190 29630
CorridorPosTable — the 19-cell strip / action-menu rows
116 209 29905
Per-room type table
116 244 29940
Item location table
117 10 29962
Viewed room's item list
117 32 29984
Per-item courage bonus
117 54 30006
Per-room damage meters
117 124 30076
Per-room duct-grille state
117 226 30178
Action-menu strip template
117 245 30197
Orders-menu template (the mode-0 menu strip)
118 8 30216
Crew portrait bitmaps
119 28 30492
CrewPortraitsCont
119 162 30626
CrewPortraitsCont2
120 0 30720
Room tile-index maps
122 0 31232
Per-screen RAM state
131 146 33682
Game state scratchpad RAM
132 0 33792
Data block at 33792
132 2 33794
RoomDispatchTable
132 70 33862
Data block at 33862
155 61 39741
AlienAnimVars
157 170 40362
NoteTable
157 206 40398
PhrasePairs
157 224 40416
PhraseStateScratch — 2 bytes of mutable state used by PlayMusicPhrase: +0..+1 = current pointer into PhrasePairs
158 56 40504
Data block at 40504
161 142 41358
AlienInitTable
161 158 41374
LongGameHostSlotTable
161 174 41390
LongGameTargetTable
161 190 41406
InitialItemRooms
161 212 41428
ItemChargesInit
161 228 41444
LongGameCrewInit
162 36 41508
ShortGameCrewInit
168 127 43135
GameModeDispatchTable
168 133 43141
GameModeText
234 96 60000
AlienFrame0
235 218 60378
AlienFrame1
237 84 60756
AlienFrame2
238 206 61134
AlienFrame3
240 72 61512
JonesFrame0
240 136 61576
JonesFrame1
240 200 61640
JonesFrame2
241 8 61704
JonesFrame3
241 72 61768
JonesFrame4
241 240 61936
IntroTileData
255 24 65304
Boot-time residual data